<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Flash on bromine1997</title><link>https://bromine1997.github.io/tags/flash/</link><description>Recent content in Flash on bromine1997</description><generator>Hugo</generator><language>ko-KR</language><lastBuildDate>Tue, 07 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://bromine1997.github.io/tags/flash/index.xml" rel="self" type="application/rss+xml"/><item><title>[임베디드 기초] 2편 - 메모리 구조와 변수 저장 원리</title><link>https://bromine1997.github.io/posts/basics/embedded-02-memory-structure/</link><pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate><guid>https://bromine1997.github.io/posts/basics/embedded-02-memory-structure/</guid><description>STM32의 메모리 구조를 Flash, RAM, 섹션(.text/.data/.bss) 개념부터 링커 스크립트, Memory Map까지 정리한다.</description></item></channel></rss>